From there, you can expect to see one to two chasm jumps before your first elder (who usually appears around 2500m), then one to three chasm jumps in-between each subsequent elder.Įach elder you encounter will be slightly faster at chasing you than the last, and do expect to see more rocks pop up in your terrain as time goes on. You’ll always have two minor hills at the top of each run, which I like to use to calibrate how quickly it takes your character to do a backflip. That said, there are a few features that routinely and regularly appear, and if you pay attention, you can plan for them. In true endless runner fashion, Alto’s maps are randomized, so you’ll take a slightly different snowboarding run each time you head down the mountain. Moreover, he has an extra-special power as it relates to chasms, which I won’t spoil for those who haven’t yet unlocked him. He has Maya’s quick flipping, Paz’s extra speed boost time, Izel’s rocket snowboard, and Felipe’s double-jump capability. Tupa is the eldest and wisest of Alto’s cast of characters, and by virtue of being the level 50 character unlock, he has skills stolen from each prior character. You can time Felipe’s jumps by either double-tapping instantly to get some initial big air, or tapping once and then tapping a second time to stall Felipe’s snowboard and give him a little extra time to land his jump. Being a llama, Felipe has a bit more jumping ability than his human friends, and can double-jump to get some extra airtime. I love using Izel to travel many meters quickly, though that speed sometimes means she can run into unpredictable chasms and snowbanks.įelipe is my secret favorite character: a llama who snuck out of Alto’s home and has learned how to snowboard. She’s a faster backflipper than Alto or Paz, and gets extra speed boosts off tricks thanks to some fancy rocket-powered snowboard technology. Izel is reputedly responsible for all the fancy gadgets you can pick up in the workshop. And when he’s riding a speed boost off a trick, he can demolish all manner of items for a much longer period of time than Alto or Maya. Paz is a smasher: He’s big and not really a backflip kind of guy, but will pick up some serious speed on downhill runs, ice slides, and grinds. She’s great fun for doing long runs and scoring crazy combos, however. Maya (one of my three favorites) is spry and light and can make quick work of backflips, but has trouble with speed and chasms if she’s not coming off a trick boost. As you play through the game, you’ll unlock a total of six mountain-dwellers, each with their own unique abilities.Īlto is the protagonist, and as such sports all-around decent snowboarding abilities. The game may be called Alto’s Adventure, but Alto isn’t the only playable character in your arsenal. You’ll only get those points if you land your trick, however, so make sure to stick the landing and avoid crashing into the snow. There are even sections of the game where you can jump from line grind to roof grind to increase both your initial point value and your multiplier. Every trick you do adds a multiplier value: For example, a backflip onto a grind with a backflip in-between or at the end of the grind will net you 3x your initial point value collection. Even better, you can combine grinds with other tricks to multiply your score. Grinds, though, stack depending on how long you stay on the line or roof: They start at 10 points, then add 5 points every 2 meters.Īs such, grinds are your best bet for initial point values. Single backflips, though fun to do, score a paltry 10 points per flip rock bounces are a bit better, offering 80 points. When you start out on the slopes with Alto, you can score points by performing a number of tricks, including backflips (by tapping and holding anywhere on the screen), jumping on rocks or campfires, and grinding on flag lines or rooftops. I’ve spent the last week mastering Alto’s twisting slopes and precipitous chasms, and here are my top tips for acing each one of those 60 levels and beating your friends’ high scores. The endlessly-charming endless runner combines llamas, snowboarding tricks, beautiful landscapes, and devilishly hard goals to keep you coming back time and time again. Here’s how to master it.Īs anyone who follows me on Twitter can attest, I’ve become a teensy bit obsessed with Alto’s Adventure. Alto’s Adventure is an addictive, delightful endless runner.
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